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 Post subject: Re: Kid Icarus Uprising
PostPosted: Tue Mar 27, 2012 7:21 pm 
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SugaFree wrote:
I find myself laughing at the dialogue.

It is campy as hell, but really fun voice acting. :D


Whaaaa? Voice acting in a Nintendo game? :p

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 Post subject: Re: Kid Icarus Uprising
PostPosted: Wed Mar 28, 2012 1:03 am 
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^Well, technically it's not Nintendo who really did this themselves. If you ever remember hearing about Sakurai getting a team together and working on a 'Project Sora', this is what that was. That being said, the voice acting is done quite well, and the dialogue is superb. This is quickly becoming my favorite game, believe it or not. The story doesn't feel like one long arc dragging on, but more like episodes in a series, and that helps keep the momentum going without some lazy 'YOU WERE THE DEMONS' twists sprinkled everywhere.

Also, in regards to the controls, I seriously don't think they're as bad as reviewers are saying. I'm faring off just fine with them on the higher difficulties, it's just a steeper learning curve than most other games. Upon first buying the game, I thought I'd be able to fuck shit up right outta the box, but there was definitely a short adjustment period... Though the game isn't punishingly difficult from the beginning, so anyone should be fine (not to mention you can customize controls, as well as the difficulty for all the levels). In comparison to Metroid Prime: Hunters? I can't really say, because I never really owned the game and had a lot of time with it. I've played some demos a few times, and I SERIOUSLY didn't like the controls, but that was many many years ago... And it was also with a D-pad, which makes a big difference when it comes to moving/aiming.

EDIT - Also, Sypher and Raiku... You've yet to add my friend code, and you've been sitting on my friends list for ages :P :stfu:

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 Post subject: Re: Kid Icarus Uprising
PostPosted: Thu Mar 29, 2012 12:30 am 
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Nintendawg wrote:
^Well, technically it's not Nintendo who really did this themselves. If you ever remember hearing about Sakurai getting a team together and working on a 'Project Sora', this is what that was. That being said, the voice acting is done quite well, and the dialogue is superb. This is quickly becoming my favorite game, believe it or not. The story doesn't feel like one long arc dragging on, but more like episodes in a series, and that helps keep the momentum going without some lazy 'YOU WERE THE DEMONS' twists sprinkled everywhere.

Also, in regards to the controls, I seriously don't think they're as bad as reviewers are saying. I'm faring off just fine with them on the higher difficulties, it's just a steeper learning curve than most other games. Upon first buying the game, I thought I'd be able to fuck shit up right outta the box, but there was definitely a short adjustment period... Though the game isn't punishingly difficult from the beginning, so anyone should be fine (not to mention you can customize controls, as well as the difficulty for all the levels). In comparison to Metroid Prime: Hunters? I can't really say, because I never really owned the game and had a lot of time with it. I've played some demos a few times, and I SERIOUSLY didn't like the controls, but that was many many years ago... And it was also with a D-pad, which makes a big difference when it comes to moving/aiming.

EDIT - Also, Sypher and Raiku... You've yet to add my friend code, and you've been sitting on my friends list for ages :P :stfu:


I haven't been on the 3DS in a bit. Will add.

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 Post subject: Re: Kid Icarus Uprising
PostPosted: Thu Mar 29, 2012 1:34 am 
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mine broke and needed to be fixed

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